![]() ![]() More light controls have been added into WW 1.4.1. During 1.4 beta testing, i spent quite some time ironing out shading and atmospheric scattering issues and added the much needed 'manual control' to set the light orientation at will. It is definitly something you want for a non shaded topo or geology map.Ĭhris Maxwell added the basic code into WW 1.4 but didnt have the time to finish up the integration before being assigned to the Java team. Some think of it as a little gadget, but in fact it is a very usefull tool that can dramatically enhance existing layersets by bringing out more terrain details and also providing a more 'natural' rendering of the overall scenery. One of the really nice features of WW 1.4 is the light. * Shadow over the rings should not affect stars seen through the rings or main body ![]() * If ring texture does not end with a clean transparent border, ring projection on main body is dirty on the bottom edge * Some wild polygons in the shadow over the rings - RingShadow(), depending on sun orientation ![]() 0.1a1Ěpr 25, 2006ğirst light - very alpha: ZBuffer issue / Stencil ? 0.1 Apr 25, 2006Ědded ZBuffer occlusion with a 'virtual sphere' 0.2 Apr 26, 2006Ĝamera tilt and proximity bug solved + better texture for Saturn 0.3 Settings per world and testing shadows. 0.5 Removed moire and Zbuffer cleared after rendering (for grid lines) 0.7 May 17, 2006Ědded rings projected shadows on main body and fixed/not fixed sun settings 0.7b May 17, 2006ğixed ring shadow on main body opacity 0.8 Use inverted texture for projection and 'unlit' rings side 0.8b May 18, 2006ğixed shadow on rings that was 'floating' above the ring plane. 0.9 May 20, 2006Ědded atmospheric winter glow and all effects as settings options ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |